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Literature Text
I have been reading Transformers fanfics. Too much in fact, not to have ideas for original characters. But before I get to that, here is a boring explanation of terms. Borrows from Stat sheets I saw here on DA.
STATS:
Strength: Brute physical force
Intelligence: Mental Flexibility, strategy, and Acuity.
Speed: How quickly you get from A to B. Also affects/considers reaction time.
Endurance: How quickly you tire; how well you can take a hit.
Rank: How much authority you have.
Courage: How well you can take stress, whether under fire or not.
Firepower: How hard you can hit.
Skill: How experienced you are at using your armament(s).
I would add a few other Stats:
Charisma: works with Rank; how easily you persuade others, aiding morale/Courage of those around you.
Toughness/Armor: It may seem a subset of Endurance, but I think it needs elaborating. Lessens damage from a hit, both affecting and affected by Endurance.
Armory: Variety of firepower/equipment available to you. You have a powerful device, but is it quickly prepared, adaptive, and always effective?
Stealth: How well you can hide (even when not in alt-mode).
ROLES:
Usually requires minimums of stats or combination. Individuals are measured also by effectiveness at roles.
Can be specialized, modified or multi-role.
Soldier: Basic all-around; Jack-of-all-trades, etc. Decent in almost every combat situation. Usually not a scientist, or intellectual.
Front Line: Assault troops, not very good at Artillery roles. Hits hard and fast.
Artillery: Strike from a distance; Can harry a foe without being seen.
Logistics: Keeps people supplied with what they need keep going. Organization is key.
Communications: Self-explanatory.
Research&Development: Scientist who comes up with all those nice toys you like so much.
Utility: The less combat-oriented jack-of-all-trades. Put-em where you need'em.
Power Utility: Combined Soldier/Utility. AKA poor man's shock troop.
Medic: Self-explanatory.
Battlefield Medic: Can fight and cure. More offence and defense than your regular Medic.
Spy: I see what you did there...observe the enemy and report back.
Saboteur: You know what makes things tick, how to stop them from ticking, or those ticking things that do the same.
Espionage: Specialized spy/saboteur combo. Separate because of differing requirements.
Stalwart Defender: Can take a beating. Obviously defense-oriented, usually best at nearly-static location.
Rearguard: That guy who stays behind so you aren't left behind. Nearly as tough as SD, but with more offensive ability.
Shock Troops: Devastating offense and very tough. Can ravage an enemy position, break a charge (or a wall), with more ease than most.
Enforcer: Concerned with the law, and has the ability to back up their words. Think military police.
Justiciar: Judge, jury, and executioner, though not often at the same time. Looks like a pushover, but really isn't. Commands Enforcers and shock troops. Always paired with another role.
Juggernaut: Powerful, equal parts Shock Troop/Stalwart Defender. Bigger, but faster, too.
Dreadnought: Shock Troop/Front Line/Rearguard Combo. Run away...no REALLY run.
Monolith: Stalwart Defender/Shock Troop/Rearguard Combo.
Berserker: Not always smart, but can ignore damage to a point and bring on the pain.
Black ops: Generally not shown, but extra-stealthy and sneaky, with equipment and skill to back it up.
MODIFIERS:
Beware, not everyone advertises these... some may even have special powers.
Advanced: Above average. Modifier denoting extra ability present in some situations.
Elite: Well above average. Modifier denoting extra ability present in most situations.
Master: Every trick in the book. Modifier denoting exemplary ability at all times.
STATS:
Strength: Brute physical force
Intelligence: Mental Flexibility, strategy, and Acuity.
Speed: How quickly you get from A to B. Also affects/considers reaction time.
Endurance: How quickly you tire; how well you can take a hit.
Rank: How much authority you have.
Courage: How well you can take stress, whether under fire or not.
Firepower: How hard you can hit.
Skill: How experienced you are at using your armament(s).
I would add a few other Stats:
Charisma: works with Rank; how easily you persuade others, aiding morale/Courage of those around you.
Toughness/Armor: It may seem a subset of Endurance, but I think it needs elaborating. Lessens damage from a hit, both affecting and affected by Endurance.
Armory: Variety of firepower/equipment available to you. You have a powerful device, but is it quickly prepared, adaptive, and always effective?
Stealth: How well you can hide (even when not in alt-mode).
ROLES:
Usually requires minimums of stats or combination. Individuals are measured also by effectiveness at roles.
Can be specialized, modified or multi-role.
Soldier: Basic all-around; Jack-of-all-trades, etc. Decent in almost every combat situation. Usually not a scientist, or intellectual.
Front Line: Assault troops, not very good at Artillery roles. Hits hard and fast.
Artillery: Strike from a distance; Can harry a foe without being seen.
Logistics: Keeps people supplied with what they need keep going. Organization is key.
Communications: Self-explanatory.
Research&Development: Scientist who comes up with all those nice toys you like so much.
Utility: The less combat-oriented jack-of-all-trades. Put-em where you need'em.
Power Utility: Combined Soldier/Utility. AKA poor man's shock troop.
Medic: Self-explanatory.
Battlefield Medic: Can fight and cure. More offence and defense than your regular Medic.
Spy: I see what you did there...observe the enemy and report back.
Saboteur: You know what makes things tick, how to stop them from ticking, or those ticking things that do the same.
Espionage: Specialized spy/saboteur combo. Separate because of differing requirements.
Stalwart Defender: Can take a beating. Obviously defense-oriented, usually best at nearly-static location.
Rearguard: That guy who stays behind so you aren't left behind. Nearly as tough as SD, but with more offensive ability.
Shock Troops: Devastating offense and very tough. Can ravage an enemy position, break a charge (or a wall), with more ease than most.
Enforcer: Concerned with the law, and has the ability to back up their words. Think military police.
Justiciar: Judge, jury, and executioner, though not often at the same time. Looks like a pushover, but really isn't. Commands Enforcers and shock troops. Always paired with another role.
Juggernaut: Powerful, equal parts Shock Troop/Stalwart Defender. Bigger, but faster, too.
Dreadnought: Shock Troop/Front Line/Rearguard Combo. Run away...no REALLY run.
Monolith: Stalwart Defender/Shock Troop/Rearguard Combo.
Berserker: Not always smart, but can ignore damage to a point and bring on the pain.
Black ops: Generally not shown, but extra-stealthy and sneaky, with equipment and skill to back it up.
MODIFIERS:
Beware, not everyone advertises these... some may even have special powers.
Advanced: Above average. Modifier denoting extra ability present in some situations.
Elite: Well above average. Modifier denoting extra ability present in most situations.
Master: Every trick in the book. Modifier denoting exemplary ability at all times.
Literature
ABOUT LACHLANWOLVES
NAME: LachlanWolves
Lachlan- (LOCK-lin)
Coming from the Gaelic word for Scandinavia, Lochlann, its meanings includes "from the land of lakes."
LachlanWolves come from a very interesting background. Like most animals they once where socialized and lived in colonies. But when a large storm came over Leith it changed the world forever. Bringing ruin over the lands, the Lachlan wolves retreated to cover in secluded groups. Some resorted to wetlands, where they passed away and became one with the land they resorted to. Every LachlanWolf Is a ghost of their past selves. Many features tell stories from their past (past fights, scars, rotting flesh,
Literature
Krisengebiete
Wenn Berge aus Stahl nach Osten rollen,
ins Morgenland, wo Affen tollen.
Aus Menschenschweiß,
für Menschentränen
und Menschenblut,
wo Menschen sehnen.
Von Menschenfleisch
zu Menschenbrand,
zu Menschenstaub im wüsten Sand.
Des Menschen Gier
zu Menschenasche.
Silbern glänzt es in der Tasche.
Literature
...
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wybacz mi, i wszystko wróci?
-zapomniałem papierosów...
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